Posted July 06, 2020 by VestageGamesLtd
So last week was quite the win, with a lot done to the AI and a improvements to my own workflow within the project! With that in mind I have decided to treat myself with a week work on aesthetics. Starting with how the map looks and lay out, here is what I have so far.
Before:
After:
This feels a lot better already, but the pathfinding I made is designed for perfectly square maps and wrangling it to work with these odd spaces has proven DIFFICULT. But with some grit I have uploaded to promised Monday build (It might be a tad buggy plz forgive me). for the rest of today and tomorrow I will be testing and stabilizing the build, then im going to work on three things; The path GFX were stations is UGLY AF, its going to be change quite a bit.
Adding postprocessing. Working on framerate.
That’s all for today Bois, till next time. Peace.