Posted July 09, 2020 by eurasian
Yeah, I got commit logs for ya!
2020-07- 03
Town generation, town selection, Adventurer vice and ability calculation based on physical traits.
Vices based on number of abilties
Moved everything into packages
Better Settlement generation (centering + limiting size of building based on
number of buildings (a hamlet should not have huge buildings)
2020-07-04
Game end code
Kingdom burden linked to Challenges
Deterministic number of Quests and Jobs and Obstacles
Attempts at bringing a Band over to the Map scene
2020-07-05
12:01
Figured out how to copy AdventurererNode to Band node!!
- user creates band1 selects Map, copy of band1 shows up in Map
Adventurer cleanup, AdventurerBackground cleanup
Manual copy method in AdventurerNode, copying everything I need from Adventurer
child of AdventurerNode
13:37
Fixed edit band bug toggle
Limited band to 4
Added other two bands to map
Moved map up
Displaying avg abilities and vices of each band
18:12
Mad a little BandOnMap that extends Band to reuse a bunch of stuff :)
Some initial work for moving BandOnMap around the map
Fixed toggle buggy state no Roster screen
23:31
The ability to send a band to a location with a challenge.
Setting all bands to the Base
Showing details of Band destination
More adventurers to pick from!