Devlogs
Version 1.1 Alpha Released
Posted July 22, 2026 by devgb
Interface and responsive layout
- Rebuilt narrow category selectors in Jobs, Gear and World.
- Added stable minimum control heights and responsive one-/two-column layouts.
- Corrected chat channel height and desktop spacing.
- Reworked Home feature cards to prevent narrow vertical text columns.
- Verified 23 main views at 320, 390, 768, 1024, 1440 and 1920 pixel widths with no horizontal page overflow.
Arena and social simulation
- Added a live Arena Top 10 that recalculates every 18 seconds.
- Silvernite87 normally holds rank 1; simulated upsets can occur.
- Added Arena chat.
- Added TraumaTurtle and MasterOfMauer.
- Added multi-message exchanges about builds, equipment, Arena rivalry and Diablo II memories.
- Expanded contextual player-question handling for classes, parties, quests, sets, Aquarium care, patches and gear.
- Increased the simulated online population.
Equipment and collections
- Added Belt as the ninth equipment slot for every Job Card.
- Added 8 equipment sets with mechanical 2-, 3- and 5-piece bonuses.
- Added 33 requested fixed Unique items, bringing the fixed Unique total to 66.
- Audited Unique lore: every fixed Unique has a distinct lore line.
- Unique and Set Binder entries now show undiscovered names while concealing effects and bonus details.
- Added Belt handling to Gear, Forge, loadouts, friend profiles, item generation and equipment validation.
- Prevented the same fixed Unique ID from appearing twice in one victory reward bundle.
Combat results
- Added a Settings toggle for Victory screens.
- When disabled, combat returns automatically and writes Gold, XP, equipment and material rewards to System chat.
- Defeats are also written to the System combat ledger.
Aquarium
- Replaced coarse fish-health decay with a gradual care-target model using hunger, cleanliness, vitality, filter level and snails.
- Added a full Fish Roster with phenotype, generation, health, hunger and value.
- Reduced Food, Plant, Snail, Filter and Tank costs.
- Migrated legacy fish clustered around 26-27% health into a recoverable care range.
Mine
- Added the Crystal Mine as a new main menu system.
- Dispatch 30-, 45- or 60-minute carts.
- Mine progress continues offline.
- Returns include Gems, Gold and possible Socket Catalysts, Quality Stones and Reforging Orbs.
- Mine upgrades unlock up to four simultaneous carts.
- Added Mine achievements.
Story, raids and migration
- Added distinct continuation and gameplay-significance text to every Story entry.
- Added seeded visual variants so each Raid boss portrait is distinct.
- Strengthened legacy Abyss progress recovery from several historical save fields.
- Strengthened campaign migration by reconstructing previously cleared sequential regions and objectives.
Documentation
- Completely rebuilt the English Player Guide and Complete Changelog PDFs with new page templates, tables, headers and verified rendering.
- Updated README and itch.io description.
Files
Knights_of_Crystalis_Alpha_1.1_Itch.zip 8 MB
Knights_of_Crystalis_Alpha_1.1_Player_Guide.pdf 5.8 MB
Knights_of_Crystalis_Complete_Changelog_Alpha_0.1-1.1.pdf 3.9 MB