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Devlogs

Week 3 Progress

Roguelike
A browser game made in HTML5

This week was primarily spent adding decorations to the procedurally generated dungeon.  You can now discover ruined rooms, storage rooms, libraries, and labs.  There are also a few decorate items to accompany those changes.  These changes weren't the focus of this week's code-along, though.

In order to get the week's code-along changes in I did a bit of code restructuring including adding exits and setting things up so that the player moves between dungeons which are instanced on request.  I also added the scaffolding to allow different rooms to select different types of monsters to spawn and got monsters spawning around the dungeon.

Finally, I put in some time on mob behavior.  Mobs now react to the player and the player can knock-back and disappear mobs although there is still a lot of work to do there.

All in all, a good week of progress.  Enjoy!

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