Devlogs
Multiplayer Improvements!
Currently working on setting up a dedicated server for the game. There have been lots of multiplayer bugfixes and improvements in the process. The server still needs a little work, but wanted to share all the improvements and bugfixes with you guys already!
Version 0.1.21
Improvements
- Logistics class can now build guns and ammo boxes in skirmish game mode
- Added back fixed AI Cover System plugin which was disabled in Unreal Engine 5.8 update
- To reduce chat message spam command messages are now only shown to relevant squad
- Chat messages now stay on screen for 10 seconds instead of 5 seconds
- Chat messages can now be sent to squad or team or to all players
- Reduced text size when typing chat message
- Improved ragdoll physics for soldiers
- Cancel reload when sprinting
- Add partial reload of bolt-action rifles
Bugfixes
- Fixed skirmish client vehicle selection
- Fixed wrong camera location after skirmish client vehicle spawning
- Fixed skirmish client build menu
- Added checks for invalid item saves to prevent crashes
- On client inventory transfer was listing all inventories instead of only nearby ones
- Fixed house fences were placed as an X
- Couldn't see other vehicles or soldiers when mounted as passenger
- Fixed bug where control points could be captured very fast
- Russian soldiers playing as Germans on MountainVillages
- Invalid spawn points weren't removed from map
- Fixed MountainStream control points
- Fixed RallyPoint spawn issues
- Fixed crash related to pooled vehicles
- Fix cancel reload when going prone
- Attempt to fix vehicle physics crash
Optimization
- Disabled nav mesh generation and cover location building on clients. Cover locations are now sent from server to clients.
- Reduced terrain resolution on random skirmish maps to lower memory and CPUuse on server