Posted May 26, 2017 by ScalemaiL
Here are the patch notes for this post-release hotfix.
What's the plan for the future?
First and foremost, preparing for the next development cycle, and getting Act 2 to the players (and our backers) ASAP.
But secondly, we've gotten a lot of feedback asking for more non-linearity in the Act 1 combat segment. We originally had more variety in the usage of items and weaponry, but it led to many 'walking dead' scenarios where players were still making choices after a fatal mistake, and continuing play for quite some time without a hope of actually surviving. Before Act 2's release, we'll be looking at making a redux of the Act 1 fight, and possibly add in some more achievements for clever or terrible ideas.