Devlogs
0.1.0
Phew. This one has been a lot of work.
I gave up keeping a proper changelog for this update, so here are the main changes:
- Two new weapons in the Saloon:
- Rubber Ball Cannon: shoots bouncy rubber balls
- Wand of Kinesis: lets you grab and throw monsters around with a bolt of juice lightning
- Doll system combat rework(!)
- Creatures can now be hurt by collisions with ground or other creatures
- All killable monsters are now edible (trees, gravestones, skeletons, cars...)
- Potion mechanic, and Good Juice in the graveyard to summon Batty with
- Some temporary debug powers (cheats!) have been bound to the number keys
- Enemies can be selected with Tab-key
- 1: crush, 2: push, 3: lift, 4: mutate, 5: shrink, 6: grow, 7: ingot, 8: mutate player
- An angry little man near the thigtheratops fog giant lets you know
- My friend Leland Holden of BCF Records (bcfrecords.com) balanced all of the audio effects for loudness by LUFS
- Monsters' body proportions are now slightly randomized (mutated)
- Stat level-up rebalance, monster damage rebalance
- Damage-taken effect fixed and improved
- Added a global reflection probe of the skybox, makes things look better
- Tweaked/improved too many small random things to keep track of
Getting doll system updated was a big deal and required me to remake a lot of the game. The capabilities it has unlocked are very exciting, but for now I just want to get the latest version of the game back in the hands of the players. This update has been cooking for way too long!
Files
Juice Galaxy 64-Bit 184 MB
Version 0.1.0
Juice Galaxy 32-Bit 181 MB
Version 0.1.0
Juice Galaxy Linux 64-Bit 183 MB
Version 0.1.0
Juice Galaxy Mac 191 MB
Version 0.1.0