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Devlogs

sprint 2 devlog

roachification
A downloadable digitized analog game

we're moving along slowly. 

i got very bogged down in climate crisis literature this week and made a lot of shifts to our initial intentions for the gameplay, largely because i felt our initial ideas for mechanics didn't really inspire our intended feel for the game. we also wanted mechanics that drive the players back to conversation with one another instead of being stuck on the board. 

i still have some things to work out with the game loop, but we do have a beginning plan to playtest - and we have playtested a bit on our own.

we were also able to get the basic concept for the artwork started and to build out the narrative a bit.

our hope for sprint three is to get to completing a board design sooner than later, to fill out the role and event cards, to develop the game mechanics, to digitize the design, and to program it into Live Lab Broadcaster for our group to play with. we're also excited to hand a lot of work off to the other half of our team as we has been very heavily focused on the gameplay, narrative, and art design thus far. 💜

Files

  • MEMORANDUM.pdf 62 kB
    41 days ago
  • Roachification draft.pdf 34 kB
    41 days ago
  • roachification_artwork.jpg 6.4 MB
    41 days ago
  • roachification_board.jpg 5.6 MB
    41 days ago
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