Posted June 30, 2020 by Sotaknuck
#DLC Soundtrack
Version 1.09 is out, with a bunch of fixes and the optonal Saturn Soundtrack DLC!
The Saturn DLC introduces the much requested soundtrack from the Saturn version of Sonic 3D Blast, a new music option menu to individually select your favourite track, and support to custom music!
- Fixed a bug that afflicted Amy and the Instashield when a monitor is broken and the speed obtained was calculated using its previous landing speed instead of the current vertical speed of the character.
- Killerbees now correctly spawn a flicky when killed by Tails' tails.
- Players will no longer fall through a collapsing plaform if they're falling from another collapsing platform in Rusty Ruin 1
- Added a few tiles in the walls of Rusty Ruins 2 to better hide on background transition.
- Correctly repositioned the layer events introduced in V1.05 in Rusty Ruin Zone 2.
- Removed an un-needed Tile in Rusty Ruin 2
- Adjusted a 1-up layer order in Spring Stadium 1
- Repositioned a misaligned tile in Spring Stadium 2
- Fixed a non solid ceiling in Gene Gadget Act1
- Fixed a layering error in Gene Gadget Act1
- Improved collisions when damaging Metal Sonic in Gene Gadget Zone 1
- Score is correctly reset when starting or loading a game after a game is over
- The Bonus Special Stage unlock message won't reappear in new games if it has already been unlocked once.
- Changed rings properties in the attept of preventing a memory bug that had some random rings disappear from the stages if the game is active for a while (rougly from start to volcano valley)
- Added a second focus control in the special stages to prevent loss of focus at start.
- Fixed an error that had Robotnik get stuck on defeat if hit too fast with super Shadow in Gene Gadget Zone1
- Optimized and removed unneeded events from the wrapper process of the new pause system
Special thanks to Hypersonic2097 for reporting the following bug:
- Fixed a collision-less spike in Rusty Ruins Act 1.
Special thanks to SunkythePootis for reporting the following bug:
- Added a focus control in the initial cutscene to prevent loss of focus in the sub-application game and subsequent loss of controls.
Special thanks to notlikegonnastay for reporting the following bug:
- Homing attack automaticallly ends if the egde of the screen is hit when E99 is out of bounds in Diamond Dust 1.