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Incomplete Adventurer - Playbooks For Dungeon World
A downloadable playbook collection

To begin: Dungeon World, just like Dungeons & Dragons, and the scores of other "foundational" fantasy, is racist and colonialist. Because of my privilege, I was able to make excuses about it and my own writing instead of facing up to that fact. (and as though that weren't enough, I want to also condemn Adam Koebel's behavior & non-apology for simulating sexual assault on stream without even passing it by his players, let alone the live audience. Eeugh.)

So in light of all that, I have some pretty mixed feelings about this update. Incomplete Adventurer is my first major design project, and it holds a special place in my heart, as does Dungeon World to a point (and interestingly although not particularly compelling to me is the fact that it's far and away the best selling of the things that I've written). I've been making edits semi continuously since release and it finally feels like there are enough of them and of sufficient quality to push the update. But I think that this will be essentially my last (and, well, first) update to Incomplete Adventurer.

I do have one other Dungeon World thing before I move on to more personal and less problematic projects (by which I mean, not just the absence of objectionable ideas but also the presence of radical & ethical ideas). That is to say that I think what I'm doing with it is aligned with my principles of justice, especially around anti-racism and anti-colonialism. I'll be looking to hire a sensitivity reader, so let me know if you're interested! But with everything going on, it's looking like that's going to be a little bit further down the line than I'd originally thought. In any event, look forward to Plane Escape, coming "soon".


Changelog:

  • In general, a lot of minor tweaks, tightened language for the notes following the moves, and the like.
  • Alchemist: Minor wording changes to Hops, Barley, and Everything Gnarly. 
  • Berserker: Removed Half-Orc move and replaced with Fierce Guardian. Major cleanup for Herald of the Storm
  • Gunslinger: Edit to Dusty Henry's trigger (When you Parley, threatening someone -> When you intimidate someone who's seen your skill with a gun)
  • Monk: Advanced moves got shuffled - some 6+ advanced moves went down to 2+. Dodgy and Eye of the Storm replaced.  Revolutionary Praxis and Transcendent Master added. Buddha's Palm renamed to Meteor Punch. End notes have a beefier explanation of the intention behind Martial Art.
  • Necromancer. Makes the dream work cut and replaced -> Death is Change. End notes have some new tips for thinking about the horde.
  • Oracle: Too old for this -> lost the sh*t.
  • Paragon: Got some of the most edits. All the background moves are different. Inspiring Presence got a little tighter. Battlefield Leader & Master changed to work better for fiction first play. Pack Tactics and Dire Wolf Pack removed, replaced with For the Honor and We Have the Power, transformation moves.
  • Psion: Good and Neutral alignments changed. Conjure Illusions renamed -> Mind Tricks. Timey Wimey, Wibbly Wobbly is gone, replaced by Psicrystal Crafter.
  • Runepriest: Improved Words of Power text, so it's easier to understand and the GM's levers are more front and center. Added Conjunction Function and Future Tense to 6+ Advanced moves. Dwarf and Human background moves changed.
  • Sorcerer: Magical Soul starts with only two tags now.
  • Verdant: Small wording changes to Vine Whip.
  • Warlock: Patrons now have suggested wants (and lean a little into instincts too)

Files

  • Incomplete_Adventurer.pdf 2.4 MB
    Nov 29, 2020
Download Incomplete Adventurer - Playbooks For Dungeon World
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