Posted July 11, 2026 by SkeletonSoftware
#patchnotes
Change Log
0.0.8
New
Gamemodes
+ New Gamemode: Capture the Flag
Weapons
+ New Weapon: Sniper Rifle (WIP)
+ New Weapon: Sawed Off Shotgun
+ New Weapon: Ven Beam Emitter
+ New Weapon: Fists (WIP)
+ New Item: Soda (WIP)
+ Weapon Animation Improvements
+ Bullets now make a "whizzcrack" sound on impact
+ New Building: Resupply Cabinet (Gives HP/Ammo Refills)
Maps
+ New Map: CTF Ven Worlds
+ New Map: CTF Clear Swamp
+ New Map: GoKart Sneezy Way
+ New Map: dc_construct
Player Models
+ New Player Model: DAIsy
+ New Player Model: Mark 1 Volatile Environment Navigator Suit
+ Golem now has voice lines on spawn/death
General
+ Killfeed improvements and colorization
+ Multiplayer Host screen displays current selected map
+ Added NoClip bind to "V" key
+ Username/Team/HP tooltip when looking at a player (WIP)
+ Upgrade to Godot 4.7
Fixes
- Better controller support.
- Deployer: More Deployable Types + GUI Improvements
- Solved weapon swap lag
- Removed GUI clutter in some menus
- Spring Launcher projectiles sync properly in Multiplayer
- Player duck animation reflects true hitbox
- Pronoun display in leaderboard now shows correctly
- Fix certain weapons using old ammo/mag system
- Suit energy not being given on login for certain gamemodes
- Failover for maps missing spawnpoints
- Fixes for GUI theme consistency of GUI element sizes
- General stability improvements