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1.0.5 mega-bugfix update is finally complete!

Daemon Detective Gaiden II
A downloadable game for Windows and Linux

It's been a bunch of really intense weeks, but the super bugfix update finally is complete! Every bug I'm aware of has been fixed, there's been a visual overhaul of the entire interface, some small character graphics changes, balance changes to several bosses, and every level has been hand-polished to remove visual issues.

Full list of changes:

  • Overhaul the GUI style, replacing the boring flat rectangles with flashy cyberpunk LCD monitors wherever possible.
  • Added support for DirectInput controllers (should work for playstation controllers now, but I can´t verify this since I don´t own one).
  • Bosses now only override your powerup if you have no powerup / a powerup without attack capabilities. You can bring any powerup you want into a boss fight now!
  • Change a lot of depth-sorting code to solve misc  visual bugs. Almost every level has received some manual tweaks to accomodate these changes.
  • Fix crash when unequipping a shield from your reserve item.
  • Tweaked some sound effects (levers, Ghost Bow, gold dragon fire, door, fireworks girls).
  • The World can now destroy Patient Zero´s vomit and Snow Queen´s icicles.
  • Doors now are trigged with a button press, not the moment you touch them.
  • "Underground Red-Light District" level background now is animated properly.
  • Bosses now are immune to getting instantly killed by Gold Fire.
  • Add some new donut platforms so "External In-Flew-Ences" can´t be rendered unbeatable by destroying all the rockets in the final part.
  • Fix camera jumpcutting instead of scrolling in Dan Maku / Mr.44 boss fight intro.
  • Fix paths not drawing properly for the saw traps in "Teeth".
  • Fix screen fades being hardcoded to 1920x1080 resolution (should work properly on 4K monitors now).
  • Added big hikkori (and Hikkowboys) and promoted Wispies to the list of objects that emit light in dark levels.
  • Gold fire now uses particle effects instead of sprites (like fire and ice projectiles)
  • Frozen enemies flash at 30fps instead of 60fps when about to thaw
  • Jason´s shop now shows your total coins in the HUD, not current coins (which would always be zero)
  • "Torrential Tower": moved some platforms around to prevent an issue where you could clip into a wall and get stuck due to a moving platform.
  • "Torrential Tower": Changed a conveyor belt into donut blocks to make the fish at the end less annoying to deal with.
  • Changed an Oni that could get stuck in midair due to being pushed by a platform into a Ninja Po.
  • Fix issue with Artificial Waterfall dam background´s waterfalls not being aligned to the dam properly.
  • Tweak "Frozen Factory Frenzy" so you can´t talk to the Penguin Cop while climbing as a cat (regaining control mid-dialogue, which can crash the game if you go too far away)
  • Add new NPC in "Lush Moss Ruin" that explains how the inventory system works
  • Move last note in "Nice Place" to after the tombstones to not spoil the reveal
  • Change bomb countdown sound to a more pleasant sample.
  • Add bomb countdown sound to directional-exploding platforms.
  • Rebalance "Off The Rails": the last powerup can´t fall off the train anymore, Trainoutaur´s platform was moved down to make it easier to jump on him, and there´s some spikes on his train to make it look more menacing.
  • VS battle: fix issue with menu elements getting displaced based on screen size
  • Patient Zero now spawns an infinite stream of normal zombies to make the ground less safe and the fight less trivial, and has more HP overall.
  • Released reserve items now clamp to the edges of the room so you can´t accidentally throw them out of the level in vertical levels
  • Remove one of Sand Queen´s attacks because of being glitchy and unfair.
  • Fix bug with charge shots sounds never ending when going through a True Gallery painting.

Files

  • Daemon Detective Gaiden 2 v1.0.5 115 MB
    Jun 29, 2020
Download Daemon Detective Gaiden II
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