Devlogs
Devlog #5
HopfallA browser game made in HTML5
Devlog #5 – Codexes, Pond Progression, and New Items [Playtest v0.3.0]
Welcome back to another Hopfall devlog! This playtest build adds a big progression layer around discoveries, unlocks, and new item rewards.
What’s New
- Frog Codex and Item Codex are now in the game, giving you a better way to track what you have discovered during your runs.
- Sequential pond building unlocks.
- Achievement-gated rare item unlocks give long-term progression.
- New items joined the pool: Frog Guardian Totem, Coral Chorus Totem, Echo Idol, Last Stand Totem, and Titan Idol.
- Added an introduction story scene.
What’s Next
- Currently thinking about adding asynchronous multiplayer.
- Lots of playtests...
Bug Fixes
- Achievement notifications now queue properly, so unlocking multiple achievements in a short time no longer replaces the previous popup before you can read it.
- Tutorial videos now darken the background correctly, making them feel like proper focused overlays.
Feedback
I’d especially love feedback on the new codex systems, the pacing of pond progression, and how the new unlockable items feel during a run. If something feels too slow, too unclear, or especially fun, let me know.
Thanks for following the development ❤️
Classical Frog