Devlogs
Devlog v0.0.10
Posted July 10, 2026 by PexLab
Progression and Balancing
- Rebalanced the difficulty spike between levels 4 and 6, where player retention was lowest.
- Reduced the cost of the Sorting area from 20,000 to 12,000.
- Added a new repeatable building, the Modular warehouse: unlocks at level 4, costs 2,500, and adds 300,000 storage capacity.
- The Modular warehouse fills the gap between the Basic and Standard warehouses, which previously left players without an affordable storage option until level 6.
Storage
- Storage now warns you when it reaches 80% of its capacity, instead of filling up without notice.
- The parcel counter turns orange and can be clicked to open the warehouse tab directly.
Autoclicker Detection
- Removed autoclicker detection entirely, along with its penalties and score deduction.
- The previous thresholds flagged legitimate players: the game allows 10 clicks per second, while detection triggered below 110 ms between clicks, or about 9 clicks per second.
- Penalties doubled with every detection and were saved permanently.
- Scores previously reduced by a detection are now restored automatically.
- Trophy objectives still avoid rewarding autoclicker usage.
- A limit of 10 manual clicks per second remains; extra clicks are ignored rather than penalized.
Performance
- Reduced the build size by roughly 14 MB for faster loading.
- Background layers are now rendered at display resolution instead of 4K.
Saves and Safety
- Maintained compatibility with older save files.
- Various additional stability fixes.