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Devlogs

Version 0.04 Devlog

Puffin Quest
A browser game made in HTML5

Dev Blog 4: Resource System Update

For Dev Blog 4, I’ve added a new resource system to the game. This update starts building out the management side of the village and gives the player more reasons to protect their base and gather resources.

Wood is now used by pawns to repair damaged buildings. Trees can be chopped down to collect wood, which makes them an important resource for keeping the village standing during enemy attacks.

Food has also been added as a resource. Sheep can now be killed for food, and food is used by the barracks and archery range to create new units. This means players will need to manage food if they want to keep producing lancers and archers to defend the base.

The town center now plays a bigger role too. Players can withdraw and deposit resources from the town center, making it the main place for managing stored resources.

Some base walls can now be destroyed, which adds more pressure during waves. Enemies breaking through the walls can put the village in danger, so repairing and defending the base is more important than before.

I’ve also made several UI improvements. The town center now shows resources, warning text has been added, the player’s level and XP are now visible, and a wave UI has been added to make it easier to see what is happening during attacks.

This update is a big step toward making the game feel more like a mix of base defense, survival, and resource management. There is still more to add and improve, but the resource system is now starting to take shape.

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