Posted June 28, 2020 by Matthew_Chapman
The first update has been pushed through! Mostly consisting of a simple movement added to the enemy actor and some audio(Referenced at the end of this post) to fill in the dead air. [Audio Not Present In Video]
The movement system is quite rudimentary for the moment with it being implemented only to show the concept and will be improved upon before final build usage.
References:
Ambient Audio - https://freesound.org/people/KRISTIANKULTA/sounds/326962/
Ambient Audio - https://freesound.org/people/HF2010/sounds/110487/
~Matthew