Devlogs
0.1.4 Patch
Combat
- Added weighted staff/basic attack timing so hits are tied more closely to the swing instead of instant click damage.
- Added enemy attack windup timing so enemies should feel less like they instantly deal contact damage.
- Added multi-sound support for player attacks: staff, electro slash, lantern bolt, potion throw, kick, phase dodge, and cone-fire.
- Added multi-sound support for enemy attack/death sounds.
- Added safer attack-start range logic so enemies do not stop too early before attacking.
Enemies / Ragdolls
- Added/improved temporary ragdoll support and recovery-related logic.
- Added ragdoll chain reactions so a flying ragdoll can knock another enemy into ragdoll.
- Tuned ragdoll collision force so secondary ragdolls should react more to actual collision velocity instead of copying the original hit force.
- Updated peasant enemy prefabs with the new attack-start settings.
Progression / Upgrades
- Reworked the ichor bar toward XP-style level progression.
- Added level display support where the old tier text was shown.
- Added random temporary upgrade selection with tier rarity weighting.
- Added ability icons above temporary upgrade choices.
- Added tier-colored animated/glowing borders around temporary upgrade options.
- Added plague/tendril-style temporary upgrade screen effects.
UI / Menus
- Fixed several settings menu problems: close button behavior, first-open slider weirdness, brightness slider behavior, resolution selector text, and fullscreen label.
- Added/updated mouse sensitivity support in settings.
- Added/worked on a separate
LandingPage scene for pre-main-menu demo info and links.
- Added wishlist / Instagram-style landing/menu link support.
- Consolidated and corrected several HUD/canvas layering and scaling issues.
Visuals / Build Fixes
- Worked on exported-build lighting/material consistency for enemies, runestone, trees, and drops.
- Added build/runtime material normalization safeguards.
- Added the new bell toll sky-beam effect from the runestone.
- Fixed the first crash/error from the new bell beam particle setup.
Audio
- Added randomizable sound arrays across major attack scripts.
- Added imported peasant attack/death sound support.
- Preserved old single sound slots as fallbacks so existing assignments should still work.