Posted June 27, 2020 by Grump Dog
Hey all,
Dead Containment's next update, which includes the second level, has been delayed until later in the summer. This delay is due to an engine upgrade to Unreal 4.25, which has caused a lot of multiplayer issues, requiring a rewrite of the multiplayer code. I'll be using this rewrite as an opportunity to optimise the multiplayer further and fix some known bugs. The second reason for the delay is so I can rework the second level to include new features which I planned to add at a later date, such as dynamic events, multiple paths and new enemy variations.
The good news to this is once the multiplayer has been rewritten and the features mentioned above have been added, it will be a lot quicker to release future updates as the game will have a solid foundation to work off and require less work on the back end side of things, meaning more time can go into creating levels.
I don't have a new release date for the update but I am putting most of my free time into Dead Containment to bring something fun and enjoyable and hopefully make the wait worthwhile.