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Devlogs

Hotfix Patch 0.2.1

Exiled Guild Manager
A browser game made in HTML5

Patch 0.2.1 has been released with some bug fixes and tuning based on your early feedback! I'll hopefully also be able to do one more little update later today.

Morale: The exile is now never considered to be higher than level 7, the current highest campaign zone (not including Maelstrom of Chaos) for the purpose of the boredom penalty. They'll never be bored doing the highest level content.

Crafting: Exalt shards have been made more available.

Food:

  • Increased early game food acquisition.
  • Hunter's Lodge upgrades now gets a bonus to Survival, increasing food gains - improving as you upgrade further.

Maelstrom of Chaos:

  • Is now easier to unlock.
  • The Proving unlocks more quickly.

Bugfixes

  • The game will now autosave correctly after recruiting an exile, previously it was firing the autosave before hand.
  • Hunters and scouts that are captured can now be rescued properly.
  • Added a confirmation to rejecting rescued exiles to help avoid accidently dismissing them.
  • Hunting (and possibly scouting) would sometimes become permanently blocked. This should be fixed now, was possibly something to do with low morale exile issues.
  • Bench seat on right was overlapping with the fully upgraded recovery ward, this shouldn't happen now.
  • Fixed the display of trait potentials.

Files

  • Exile Guild Manager 0.2.1 33 MB
    11 days ago
  • ExiledGuildManager 0.2.1 124 MB
    11 days ago
Download Exiled Guild Manager
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