Devlogs
Updates version #4
Polishing and balancing, each time I add a system then I would like to make it better after some playtesting
Dispatch markers were redesigned for clearer readability during missions, with new orange pending tones, updated icons, and a clearer disrupted state.Marker motion now includes a distinct recovery transition when a disrupted dispatch returns to working.Hero tiles and roster UI were polished to show injury, downed, speaking, selection, and lock states more clearly.Hero file layout now adapts better to mobile and desktop, with responsive sizing and improved spacing.Mission result and debrief presentation were tightened, making post-mission feedback faster to scan.Mobile layouts were improved across several HUD and detail screens to reduce crowding and preserve readability.New and refreshed visual assets were added, including intro/login videos and updated character imagery.Overall, the newer build is a broader UI polish pass that makes the game easier to read and feel more finished.