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Devlogs

Updates version #4

Hero DispatchR
A browser game made in HTML5

Polishing and balancing, each time I add a system then I would like to make it better after some playtesting

  • Dispatch markers were redesigned for clearer readability during missions, with new orange pending tones, updated icons, and a clearer disrupted state.
  • Marker motion now includes a distinct recovery transition when a disrupted dispatch returns to working.
  • Hero tiles and roster UI were polished to show injury, downed, speaking, selection, and lock states more clearly.
  • Hero file layout now adapts better to mobile and desktop, with responsive sizing and improved spacing.
  • Mission result and debrief presentation were tightened, making post-mission feedback faster to scan.
  • Mobile layouts were improved across several HUD and detail screens to reduce crowding and preserve readability.
  • New and refreshed visual assets were added, including intro/login videos and updated character imagery.
  • Overall, the newer build is a broader UI polish pass that makes the game easier to read and feel more finished.
  • Files

    • hero-dispatch-20260629-1825.zip 52 MB
      18 days ago
    • hero-dispatch-20260705-2013.zip 58 MB
      12 days ago
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