Devlogs
Version 1.2.0.0
Posted July 05, 2026 by mojogo
#mesh-painter #3d-modeling #level-design #game-dev #indie
Mesh Painter v1.2.0 — STL & PLY Export, PLY Import Fixes, Smoother Save/Exit
Biggest addition this update: STL and PLY export are now available (paid). Alongside existing OBJ/GLB export, you can save your painted meshes in four formats now.
Also squashed a nasty bug in PLY ASCII import — the reader was parsing header lines as garbage vertices on Windows (get_as_text() ignoring seek position + \r\n byte offsets). Now rock solid.
Full changelog:
New (paid):
- STL binary export
- PLY ASCII export (with vertex colors, normals, UVs)
Fixes:
- PLY ASCII reader rewritten — line-by-line parsing, correct byte offsets on Windows
- "Save & Quit" now handles all four formats (GLB, STL, PLY, OBJ)
- Export dialog filter updated to show all supported formats
Quality of life:
- "Last Session" simplified — no more Original File button, autosave only for unexpected quits
- Discard & Quit properly deletes autosave
- Manual save also updates autosave as safety net
- Help dialog now shows a format support table (which formats preserve colors/UVs)
- Version bumped to 1.2.0
Files
MeshPainter_html5 13 MB
MeshPainter_Linux.zip 21 MB
MeshPainter_MacOSX.zip 29 MB
MeshPainter_Windows.zip 21 MB