Posted June 26, 2020 by Dani Marti
#indiegame #indiedev #madewithunity #leveldesign #lowpoly #unity3d #rpg #indiegamedev #gamedev #diablo4 #fantasy #actionrpg #indiegamelover #roguelite #hackandslash #unitydev #path of exile #prince of Persia #dark souls
Hi everyone! This is a small patch that fixes a bug in the Unique Enemies spawner.
The Unique Enemy was spawned in a different location, so it was very difficult for the player to find it and keep progressing. Now the Unique Enemy is spawned in a closer location to the player so it can be easily found and defeated.
Thanks so much for keep reporting bugs and issues. I appreciate it very much!