Posted July 04, 2026 by Northforge Interactive
I’ve been building PULSE//ZERO in public — a solo-built neon twin-stick bullet-hell where the arena fights back and the enemies never stop coming. It’s now playable as a public beta on itch.io, and I need your help to make it great.
This is a beta. It’s rough in places, it’s still growing, and that’s exactly the point. I’m putting it in front of players now — while feedback can still change the game — instead of polishing in a vacuum for another year. If you play it, I want to hear what worked, what didn’t, and what killed you.
It’s free / pay-what-you-want. Runs native on Steam Deck, plus Windows and Linux. No launcher. No DRM. No telemetry. No filler.
You’re dropped into a bounded neon arena and hunted. Your gun auto-fires when you aim. You dash when you need to be somewhere else right now. You drop a bomb when you’re out of ideas. The longer you last, the denser and faster it gets.
Five enemy types, each with their own way of ruining your run:
And the grid underneath you isn’t decoration. It reacts to every kill, every bomb, every hit.
This isn’t the first rough prototype anymore. Since the earliest public cut, PULSE//ZERO grew teeth:
More is coming. This is a foundation, not a finish line.
A beta is only worth running if people actually tell you things. So — what I’m most hungry to hear:
No feedback is too small. “The dash felt sticky in phase 3” is more useful than a five-star rating.
Feedback goes straight to me: in-game via Main Menu → Credits → Send Feedback, or in the itch.io comments below. No telemetry — nothing leaves your machine unless you choose to share it.