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Paul
A downloadable game for Windows and macOS

Hello, I’m Tobi. Every week I write about the development process of our game “Paul”. “Paul” combines turn-based combat, dungeon crawling and exploring in a hand-designed world. The DevLog is for me to reflect on and document production stages, but of course also for all those who are interested in how Paul’s world gradually takes shape.

Animate the World

Thankfully, despite all the paperwork, I still got to spend a few enjoyable hours working on “Paul”. I’ve been focusing on what I’m currently enjoying the most: animating enemies and polishing the environmental artwork. The next image shows the first enemy “Paul” encounters in an early version, followed by a GIF showcasing the newly updated version.

The updated visuals fit much better into the world now. I’ve also almost completely switched the enemy animation system over to Spine, and the animation workflow is running incredibly smoothly. It’s a lot of fun!

Getting more Visibility

I’m also wondering if there are any events besides Steam Next Fest that “Paul” would be a good fit for. I’d love to gather more feedback and get some more visibility for the game. If anyone has suggestions, I’d love to hear them. :)

Alright, back to the keyboard for me.

Take care, and stay curious!

Tobi

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