Devlogs
Update note
Update Notes:
Visual & Environment Updates
- Platform Art Overhaul: Fully redesigned and updated the platform textures and images across Floors 1 through 6.
- Enhanced Decoration: Added extra environmental decorations to the platforms to make each floor feel more immersive.
- New UI Element: Added a continuous combo/action bar to the user interface to better track consecutive hits or actions.
Enemy & AI Adjustments
- AI Behavior Polish: Upgraded enemy AI, allowing them to shift between skills much faster during combat.
- Trick Attacks: Enemies can now execute "trick skills" and bait players by preparing a mix-up attack right in the middle of their attack animation transition, heavily punishing reckless play.
- Speed Tunings: Adjusted enemy movement and attack speeds to match their smarter AI.
Bug Fixes
- Damage Calculation: Fixed a bug where skill damage was calculated incorrectly when using combat scrolls.
- Barehanded Logic: Resolved a backend logic issue with barehanded damage setup to ensure scaling works properly.