Devlogs
Jam Devlog
Hour 24:
- Convert the PK01 texturepack into a tileset with way too many unplanned alterations.
- Design the map in Tiled with too high guard visual range, too few computers, and space for doors which I had no time to implement.
Hour 25:
- First line of code, first commit.
Hour 27:
Hour 28:
- Add the Info screen.
- Add a placeholder Menu screen.
Hour 30:
- Load the map.
- Add the playable player character with a non-final sprite.
Hour 40:
Hour 43:
- Add footstep sound effects to hint when the player hits the wall while being invisible.
- Mix the 4 sounds into a single sequence and constanly loop it but only unmute it when the player is not hitting the wall.
Hour 44:
- Add fail condition and auto saves.
Hour 48:
- Add money and exit with barebones UI and sprites, without win condition and victory screen.
Hour 49:
- Throw in the alpha tester, realize that only I know the map, and the player can't even see the bottom side of a corridor from the top side of it, also the guards see the player before the player sees them.
Hour 49 Minute 30:
- Add free camera movement.
Hour 49 Minute 36:
Hour 49 Minute 50:
Hour 49 Minute 51:
- Review the extra challenges and realize that the Flawless Victory would be easy to implement.
Hour 49 Minute 53:
- Add the Flawless Performance achievement to the Win Screen.
Hour 49 Minute 54:
- Speed run the game in 95 seconds and publish it again, pray that it won't broke the whole game.
Hour 49 Minute 56:
- Speed run the published game to validate it's not broken.
Hour 50 Minute 1:
- Finish the published game with Flawless Performance.
- Realize that returning to the menu from the Win Screen is broken.
Hour 50 Minute 2: