Posted June 27, 2026 by l9nely_sh3ll
helllooo again... my second time writting this. I didn't know the save button! So was bored and didn't know what to do and saw some traction here which is nice, so here we are! It's been a while since my last update but gladly there has been some progress...
Following are the latest updates:
- completed map
- fixed walls, character and projectile collisions. There is still some bug where the projectile doesn't dissappear but thats either code or a setting.
- shooting projectiles in desired direction. So the idea is to shoot to the contrary direction of the joystick knob. Took me weeks of checking once in a while but i got a vector2 converted it to an angle. This wasn't enough as my projectile would be on a different direction to the desired. I figured i might affect the float so after some silly math i got it to shoot "straight" and subtracted the value to get the desired direction.... magic!!
- checked into how to do multiplayer and wrote some code but got no where. I couldn't figure how to get two windows of the game on my android and getting them connected is still foggy for me. Yet there is high level networking and low level, not sure if thats how they are called, but you get it... ill get to high level when the time is right. Got a second phone to test and need to get the project on github. At the end i'm more interested in doing the ai of the boss... shhh
- created two bosses. Following ! (Still need work, but ok -- ill get to the animations later) they can be improved as one gets better with pixel art, so COOOL!
Orb.
head
Sooo, following tasks that i'll work on:
Ai for head boss:
He will always follow the player until a distance is met to then do magic and ranged attacks. Today i was thinking they could evolve as they fight to make it more interactive... we'll see.
During this time i also composed 4 more tracks... and here they are. You can listen to a short section .... sorry but its on the summer sale!