Devlogs
V0.3.0 patch notes
RogueBlock V0.3.0 update!
SUMMARY & CONTEXT
The main thing introduced in this update are events: Special encounters with characters/creatures/things, that you can come across as you explore.
These encounters can give you opportunities to increase your stats, obtain or trade relics, learn new abilities, heal, etc.
EVENTS
ENEMIES
- Introduced 2 new normal (non-boss) pumpkin based enemies.
- Now that there are more different types of normal enemies, you will no longer encounter 2 of each type each run.
- Slightly nerfed HP of Piranha enemy.
GAMEPLAY
CDR -> HST
Changed the CDR (Cooldown Reduction) stat to HST (Haste).
- Before: reduced_cd = base_cd * (100 - CDR)
- Now: reduced_cd = base_cd * 10 / (10 + HST)
Stat rewards give 2 HST (before: 10 CDR). This means that, for both CDR and HST, after 5 rewards, the cooldowns of your abilities are halved.
See the graph at the end of the patch notes for a more detailed comparison.
HST has the following advantages over CDR:
- Early rewards are more impactful.
- There is no longer a cap on how much of this stat you can have (CDR can’t go past 100%).
- With CDR, you could get to 100% reduced cooldowns, which can have weird interactions.
Other
- There is no longer a limit to the number of relics you can have.
- You now have the option to skip rewards.
- Since you can now learn new abilities while you already have 3, it is now possible to replace abilities.
RELICS & ABILITIES
- Removed “Sapshroom” relic. Now appears as an event relic with a different effect.
- Added 6 new relics
- Added 1 new (event-only) ability
- Nerfs / buffs / changes
- Ceramic Vase: Now grants 0.5 ERG while you have a shield (from 0.1 ERG per expired shield this combat)
- Lightbulb: effect split into 2 relics:
- Lightbulb: Restores 10% of your MEP when you hit an enemy with a charged bullet
- Clock: Reduces remaining cooldowns of your abilities by 20% when you hit an enemy with a charged bullet
VISUAL CHANGES
- The game will now show notifications in the bottom-right corner for when you:
- gain/lose stats
- gain/lose an ability/relic
- Added STAT icons to reward popup sceen / pause menu
- Minimap now shows additional icons for:
- Your location (in addition to yellow outline)
- Unfought enemies
- Unopened chests
- Unfinished events
- Added more objects that can appear in locations, for more variety.
- Added new VFX for when the shark tooth relic activates
CDR vs HST graph