Posted June 22, 2026 by F02K
#v1.3.0
Added a new console panel and logging model, integrated it into the main window and enhanced the inspector.
Added SpriteRenderer, Canvas, RectTransform, UIImage and UIText.
Added ParticleEmitter with flipbook settings.
Added more math and transform helpers.
Added a faster version of MeshRenderer called ModelRenderer which can be used to speed up rendering for 3D Models with more than one Mesh. This can be used for GameObjects or Entities where it's planned to override Position/Rotation/Scale of the whole 3D Model and not Meshes inside of it.
Added a Lighting Settings and Analysis window.
Fixed bug that Child SceneObjects didn't disable with their Parent SceneObjects.
Fixed Child SceneObjects not moving with their Parent SceneObject when it's not part of a imported 3D Model.
Fixed an issue which didn't update or add new internal shaders.
Improved playmode perfomance.
Significantly improved build perfomance from ~15 FPS with a almost empty project, to full max of 60 FPS with a larger project (based on own tests).
Future Plans:
As P64 uses a tick-rate of 16ms for rendering, physics and scripting which also leads to 62.4 FPS max, we want to seperate rendering, physics and scripting to allow uncapped rendering, faster script updates but keeping our physics engine on a 16ms tick-rate to avoid lags.