Devlogs
Alpha 23
It is Closer to What I Feel it Should Be
- Double boost is now unlimited, can be used on bosses but has to cool down if it is
- Enemy explosions (gas tank, lightshow, balloon)
- Enemy formations (circular, red rover, lines, triangles)
- Camera zoom tied to player speed
- Time slow effect when breaking through asteroids with double boost
- Player no longer decelerates automatically
- Momentum meter balancing
- Player base projectile speed increase
- Text popup changes (major)
- Indirect serious perf win
- Overworld menus style update
- Holy fuck it's fun and arcadey already
- Enemies are more tactical
- Farm and planet menus updated for ease-of-use and feedback
- WHole GAME UPDATED FOR button and ability feedback
- Tilemap legend updated to give info on unlocked tiles
- Bosses are bigger and therefore scarier
- Menu scrolling bugs
- Tilemap animations stopped for all but selected tile after 3 rows are unlocked
- Tilemap tile selection fixed
- New Rift: Offboarding (Entire Visual Novel lol) Part 1 Cloned into a single rift