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Devlogs

Alpha 23

Voidburn
A browser game made in HTML5

It is Closer to What I Feel it Should Be

  • Double boost is now unlimited, can be used on bosses but has to cool down if it is
  • Enemy explosions (gas tank, lightshow, balloon)
  • Enemy formations (circular, red rover, lines, triangles)
  • Camera zoom tied to player speed
  • Time slow effect when breaking through asteroids with double boost
  • Player no longer decelerates automatically
  • Momentum meter balancing
  • Player base projectile speed increase
  • Text popup changes (major)
  • Indirect serious perf win
  • Overworld menus style update
  • Holy fuck it's fun and arcadey already
  • Enemies are more tactical
  • Farm and planet menus updated for ease-of-use and feedback
  • WHole GAME UPDATED FOR button and ability feedback
  • Tilemap legend updated to give info on unlocked tiles
  • Bosses are bigger and therefore scarier
  • Menu scrolling bugs
  • Tilemap animations stopped for all but selected tile after 3 rows are unlocked
  • Tilemap tile selection fixed
  • New Rift: Offboarding (Entire Visual Novel lol) Part 1 Cloned into a single rift

Files

  • Voidburn (Proton Alpha 23) 441 MB
    45 days ago
  • Voidburn (Web Alpha 23) 268 MB
    45 days ago
Download Voidburn
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