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Devlogs

Devlog - 50

Zordak
A downloadable game for Windows and Linux

(interactable object outlines from a previous devlog)

Changes:

Added more lightning / electricity effects to misc relevant things, improved visuals and optimized the effect a bit.

Improved dropped item collision detection.

Display scale method can now be changed in window mode as opposed to only in fullscreen.

The player projectile on screen limit is now back but it has also been increased to 5 from 3.

Fixed a fluid surface pausing issue, fixed a general fluid physics issue and tweaked general fluid physics a bit.

Fixed an issue with map markers causing the map marker selection menu to get stuck on screen.

Tweaked player shooting mechanics in attempt to prevent the projectile from spawning at the players feet. (hasn't happened again yet)

Fixed spamming aiming buttons causing the player projectile to sometimes spawn at the wrong position and / or go in the wrong direction.

Fixed a potential crash when killing an enemy with a projectile.

Reduced misc enemy health values a bit.

Reworked  two upgrades a bit.

Added a bunch of new tiles.

Added some new particle effects.

Added 4 new backgrounds, improved an old one a bit and added a new background effect.

Added a new enemy and some missing particle effects to misc enemies.

Added a few new rooms. (one of them took a looong time to finish)

Tweaked crawler enemy hitbox so they are now less likely to hit the player through thin walls.

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This week was pretty good in terms of progress, the devlog could have shown even more but I had to remove a bunch of secret stuff.

I had to make the gif quickly so it's not really that interesting but at least it shows something new.

I don't really have anything else to say so that's it for this one.

Discord Community:

https://discord.gg/fTTEUNZ

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