Devlogs
Update 57
We're back! Onward, updates will no longer be weekly. Instead, we'll release updates when we finish stuff.
- Finished the tile rework! The game looks really pretty now. Well, except for houses. That's our next priority.
- Along with the tiles and decor, many aspects of the overworld's visuals have also been improved. Namely objects like trees, cauldrons, barrels, and pumpkins.
- New gun: Ill Hive.
- Added a death screen. The game no longer forces you to restart immediately after dying.
- Resprited Rubber Gloves, Mushroom, Fungun, Leaky Pipe, Backpack, Briefcase, Dog Tag, Carrot, and Black Hole.
- Made lots of fixes and adjustments to how objects spawn in the overworld.
- Drops now avoid the teleporter and spread apart more naturally.
- Yellowjacket has a bit more HP and can only use its attack a max of 3 times.
- Items automatically re-roll themselves if they don't stack. For situations involving Hand Mirror and Modeling Clay.
- Lots of small fixes and adjustments since the last version.