Devlogs
Alpha 6
Posted June 20, 2020 by Kauzig
#update #alpha
This is the changelog for the sixth Alpha:
New features and changes
- Rudimentary implementation of long-range weapons
- Completely new algorithm for dungeon generation
- New enemy Bat
- Elite enemies
- Improved evasive behaviour for enemies
- Critical hits implemented
- New representation of cooldowns
- Enemies can have traits
- Projectiles have a range
- Settings are accessible from the start menu and the dungeon menu
- New items
- New skills and item traits
- Items can only get certain traits as a bonus
- The damage popup distinguishes between damage and healing
- The change between adventure and combat mode is displayed
- The strength rating has been removed from the game
- Damage can be nonlethal and unavoidable
- Many traits have been renamed
- Icons for item traits
- New icons for items
- Many improvements to the GUI
- Test implementation of some sounds in the inventory
Bug fixes
- The buttons to move left or right were not shown as pressed
- Damage over time could trigger protection spells
- Skills used in combat did not immediately reduce the cool-down by one turn
- The game crashed when a player class reached the highest rank
Known Issues
- No exits are placed
- Many properties have no effect yet
- The generated dungeons are still not very interesting