Posted June 19, 2026 by MikeMo
The roster isn’t all available from day one anymore. Recruit is still your starting character; the rest stay locked until you hit specific milestones.
Locked characters show a lock overlay on the character select screen. You can still select them to see what you need — you just can’t start a run until the requirement is met.
Current unlock requirements:
| Character | How to unlock |
|---|---|
| Recruit | Available from the start |
| Skeleton | 1,000 Skeleton kills (account-wide) |
| Witch Doctor | Complete 10 runs as Recruit |
| Golem | Deploy Skeleton for the first time |
| Glorb | 100 Goblin kills (account-wide) |
These are tied to the same achievement progress you already see on character select and during runs — no separate unlock track to manage.
Two new account-wide achievement tracks:
Both show on character select and track live during runs, like kills and damage milestones.
Burn is unchanged, but poison should feel more worthwhile:
Poison builds best when you focus a target and keep procs rolling — burn still wins on big, tanky enemies.
Grasslands spawn weights were retuned so mid-tier threats show up more often once you’re deep into a run:
Expect more pressure and variety in the back half of a run.
The barrel-carrying kamikaze goblin got two fixes:
If you stopped moving on a steep slope, you used to slowly slide downhill anyway. That’s fixed — when you’re standing still (not sliding, not being knocked back), you stay put on inclines.