Devlogs
Balance changes
Some balance changes intended not necessarily to make the game easier, but make the difficulty ramp-up feel smoother:
- Reduced damage of Orb, Phantom and Mage enemies, but increased their HP
- Reduced prices of Shard Trader by 500 gold, reduced prices of Shard Smuggler by 1000 gold
- Poison now does flat damage-over-time as opposed to percentage of HP. Burn still takes off a percentage of total HP, but it has been greatly reduced in effectiveness
- Player no longer regenerates HP by default
Will be making more adjustments as more feedback comes in. Thanks for playing!