Posted June 17, 2026 by MadmanStudios
#devlog #game-design #narrative #sci-fi #in-development
PLEROMA started as an idea about 600 people sleeping in cryopods three decks below a single medical assistant. The kind of premise that creates pressure without needing a single line of dialogue.
Here's where things stand so far:
— The core interface is defined — terminal-style UI, dark and atmospheric
— Key characters are introduced, each with a distinct voice
— Character portraits are in, along with portraits for part of the colonist roster
— Personal dossiers exist for part of the colonists — names, backgrounds, medical histories
— Core mechanics are defined — including a stasis bay monitoring system
— The narrative skeleton is in place — branching choices, multiple endings, one fixed destination
No demo yet — this is a tightly written, single-arc story, and an early build would spoil pacing the full game is designed to deliver. But the page is here, and updates will follow.
More soon.