Posted June 17, 2026 by Loom & Lore Interactive
BUG FIXES APLENTY!
• Continuing a run no longer reshuffles the board. Leaving to the menu and coming back now drops you exactly where you left off - same tiles, same skull timers, and mid-boss fights resume in progress. (This also closes an exploit that let you re-roll the board or shake off red skulls by exiting and returning.)
• Fixed boss fights breaking if you left to the menu during one - the turn counter no longer runs past 10 (no more “16/10”).
• The shop no longer takes your gold for items you’ve already maxed out. Sage’s Crystal and Alchemy Expertise now correctly show “Maxed” once you hit their limit.
• Fixed item prices overlapping the Buy button on the larger text size.
• Mage: matching a big block of flames no longer briefly flashes the center tiles into wands before they vanish - they now burn away cleanly like the rest.