Devlogs
Version 0.6.5
I’ve done some modifications and simplifications ahead of an important playtest session.
0.6.5 Changelog
- Minor typo corrections.
- The Cleric doesn’t have a short sword as starting equipment any more.
- All classes now have 3d×5 starting coins.
- Resistance Roll rules changed to be simpler.
- Recovery Roll rewritten to be clearer.
- Recovery Roll: when you assign dice to your Heart and Talent stats, if the result is not higher than your stat, you now get +1 to the stat, instead of leaving it as is.
- Slight modifications and clarifications of the Character Creation section.
- Fortune Roll: Target Effect added
I have a kind of clear plan for moving forward in my head, but I have yet to write it down. My next step will probably be working a bit more on the classes, maybe removing some, maybe adding some new. What I really want to do is to move away from D&D tropes as much as possible.
Any suggestions and comments are totally welcome.