Posted June 17, 2020 by Csokasibeni
0.2.6. changelog
Hello all! I wanted to make this game more simple. I mean there was some gamemodes wich was useless, because these levels had no content, and was empty. Now, in this update I removing some gamemodes, until I revamp these. As always, I fix ots of bugs! Enjoy!
New
-Added new Checkpoint feature for Playground mode
Fixies/Little additions
Playground mode
-Added new Checkpoint feature (At the half of the map, you will need to go trought the green box. After it, you’ll respawning at the checkpoint if you fallen.)
-Fixed some color-bug, and removved some unnecessary objects.
-Fixed some missing respawn triggers
Main menu
-Fixed the „Poly Story” text’s scale for better looking
Sandbox mode
-Fixed help text’s scale for better looking (UI)
-Added physics for cube, wooden crate, market stand and wooden barrel (Now these objects cant bugging in each other)
Roleplay mode
-Fixed some vegetations
-Little optimisation
-Fixed some floating/bugged items
-Fixed help text’s scale for better looking (UI)
Treasure hunting mode
-Little UI text fix (now the help text looks better)
-Lots of fixies: fixed/removed lots of bugged, color-bugged (have no color or texture) items (vegetations)
Gamemode selection menu
-Removed ’Puzzle mode’ until its get revamped, because now this mode is doesnt make sense, no content, etc. (In future, will be readded)
-Removed ’Steampunk mode’ until its get revamped, because now this mode but have a map, but the level is too empty. Doesnt make sense and have no content. (In future, will be readded)
-Fixed the version number text’s sclae for better looking