Devlogs
Updated Goals For Testing
Posted June 16, 2020 by WeirdBeardDev
#treasure hunter #wip #update #release #alpha
Most of the feedback I received dealt with the randomness of the quests and that it made it difficult to test. I went through and reduced all the goals and limited which encounters would be needed to complete a goal.
Updated Goals
- Completed Tiers
- Goal: Complete encounters {x}-{x+4}, each {y} times
- reduced base amount from 30 to 15
- kept encounter modifier at 2
- kept zone modifier at 5
- during alpha this will only use encounters 1-3 as the starting range, which will set the encounter at 5-7 respectively
- Earn Income
- Goal: Earn {x} income from {encounter}
- reduced base amount from 240 to 60
- reduced encounter modifier from 20 to 5
- reduced zone modifier from 100 to 25
- during alpha this will only use encounters 1-6
- Encounter Type
- Goal: Complete {x} {encounter} encounters.
- reduced base amount from 500 to 50
- reduced zone modifier from 250 to 25
- Have Amount
- Have {x} total income.
- reduced base amount from 1,000,000 to 100,000
- reduced zone modifier from 500,000 to 50,000
- Income Goal
- Reach {x} income per second.
- reduced base amount from 5,000 to 2,500
- kept zone modifier at 250
- Times Completed
- Complete {location} {x} times.
- reduced base amount from 60 to 24
- reduced encounter modifier from 5 to 2
- reduced zone modifier from 5 to 4
- during alpha this will only use encounters 1-6
Files
TH-WebGL.zip 8 MB
TH-Windows.zip 21 MB