Posted June 08, 2026 by GOZOHO
I started working on the foundation of the Building System.
The goal here is to make exploration feel larger and more alive by creating places that feel like they belong in the world, instead of only having combat spaces.
I started with windows first.
Implemented:
Even with a simple design, they already help buildings feel more recognizable.
Next step was walls.
Implemented:
After placing windows onto walls, houses finally started looking like actual buildings instead of isolated parts.
Using walls as the base reference point made the structure much easier to organize.
Wall ↓ Window ↓ Door ↓ Decoration
This workflow should make procedural building generation easier later.
Right now, procedural drawing already feels promising for mass-producing houses and villages.
Slowly building toward a world that feels worth exploring, not just fighting through.