Posted June 07, 2026 by Frusby
#update
Spent most of the week working on a base for managing cutscenes and premade battle maps. I think the system is mostly done allowing me to create quest maps and cutscene and chain them without too much risk for issues
Main changes:
- Added intro cutscene and a small tutorial battle
- Tried refining UI giving more information on adventurer stats related to gear
- Did some balancing with skill damage and added a new behaviour for mage monster, goblin shaman are deadlier than before
Next focus:
- Add base defense events (Goal is to create more urgency to actively train adventurers by creating scaling dangers)
- Add first quest mission
- Redo boar sprites