Posted June 15, 2020 by moorwort
Over the last weekend I've updated the rules to Pentakrupt as described in my previous devlog. The "fog of war" mechanic implemented adds a layer of complexity and allows for including the backtracking option. There's still a limited number of moves (13 per game) but players have some more leeway in choosing their path.
The videogame version (using a larger dungeon and titled Heptakrupt) is also under development and I'll be sharing updates on that soon.