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NutshellEngine 0.3.1

NutshellEngine
A downloadable tool for Windows and Linux

NutshellEngine 0.3.1 brings more changes to animation, add new functions and add quality-of-life improvements.

Runtime

The Runtime is the part of the engine that runs the games made with the editor.

Features

  • /!\ Breaking Change! Textures, such as in Materials or Particles are now using ImageID to point to an image, instead of an Image*.
    • This change allows to use images that don't have a CPU-side representation as textures.
  • Added new functions to get access to the names of all assets of a type stored in the asset manager (for example: getImageNames to access the names of all loaded images).
  • /!\ Breaking Change! In ImageSampler, anisotropyLevel has been renamed to maxAnisotropy.
  • Added level-of-detail settings to ImageSampler to configure the minimal and maximal levels of mipmaps to sample.
  • Added a new createEntitiesFromScene function to load Entities from a scene file without leaving the scene.
    • It can be used as a way to define templates in different scene files to load complete Entities into the scene at runtime.
  • /!\ Breaking Change! Animations got more changes:
    • In functions related to Animations, the animationIndex parameter has been replaced by a pointer to an Animation.
      • Entities can now play Animations that don't come from the model file of their mesh.
    • The Mesh structure does not contain the Animations of the model file they were in anymore. Instead, they have a pointer to the Model they come from.
    • Animations are now treated like any other assets, with createAnimationdestroyAnimationfindAnimationByName, getAnimationName and getAnimationNames functions.
      • When loaded from a model file, they are stored with the name "nameOfModelFile:nameOfTheAnimation".
    • Added a getPlayingAnimation function returning the animation currently played by an Entity.
  • Removed Screen-Space Ambient Occlusion from the provided Graphics Module.
    • This method caused performance and visual issues with screen-door transparent objects.
  • Initial window width and height can be specified in the options file (assets/options/options.ntop).

Bug fixes

  • Fixed a situation when playing a non-looping Animation locked the application in the provided Graphics Module.
  • More text can be renderer on the screen in the provided Graphics Module.
  • Changed the default Occlusion-Roughness-Metalness texture in the provided Graphics Module.
  • Fixed an issue where anisotropy could be enabled when between 0 and 1 as it should only be enabled when anisotropy is superior to 1, in the provided Graphics Module.

Editor

The Editor is the software used to make games with.

Features

  • When an Entity is created, it is now directly open for renaming.
  • Project settings contained in assets/options/options.ntop can now be opened through the Options menu.
  • Added the possibility to set the initial window width and height in the project settings.
  • Entity Cameras' displayed aspect ratio depend on the specified window width and height in the project settings.
  • When building and running an application, a console will not open anymore.
  • Disabled some material's attributes when other contradictory attributes were used (for example: diffuse color and diffuse opacity are now disabled when a diffuse texture is set).
  • The entire scripts directory can now be opened inside the specified code editor from the scripts list contextual menu.
  • Scripts can now be dragged and dropped to the Entities on the renderer.

Bug fixes

  • Fix log not appearing correctly when renaming an Entity to an already taken name.
  • Opening the specified code editor should be quicker.

Files

  • NutshellEngine-0.3.1-Windows-x64.zip 38 MB
    1 day ago
  • NutshellEngine-0.3.1-Linux-x64.tar.gz 25 MB
    1 day ago
Download NutshellEngine
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