Devlogs
Patch 4
I rewrote the whole mod. A lot of stuff is different, and should hopefully provide a better experience.
Edit four hours later: crown scaling is now n instead of n^2. That was not intended.
- merged mutations have been split into two mods, fake mutations.mod.gml and merged mutations.mod.gml
- merged mutations is the actual content, fake mutations handles all the behind-the-scenes stuff
- merged crowns have followed the same process as above
- added button helper.mod.gml
- button helper adds a random button and lets you scroll when there's too many options
- mutation and crown generation should be much faster
- vastly improved the implementation of crowns, they're more accurate and stack better now (thanks Yokin!)
- a crown that combines all others will always be available in the vault
- regular crowns are left untouched in case the generation was not in your favor
- mutations and crowns now have loading screen tips
- custom options support (included in this download, don't worry about getting it separately)
- forcing x10 features has been replaced with a slider to scale mutations and crowns from x1 to x10 times their strength
- mutations can now give a fraction of their effect (rounded up) with a new option
- if you have a skill that's 1/4th stress, you get 1/4th of stress' firerate boost
- player HP and ammo are now rounded unless disabled
- patience-gained skills can now be random instead of inheriting from their parent
- max pieces for skills and max pieces for crowns are now separate
- crown of blood's scaling has two modes
- mode 1: increasing chance of an enemy spawn per floor tile
- mode 2: running the spawning script <scale> times
- crown of blood's rad penalty can now be capped at 1
- new option to make vaults infinite (maybe don't leave it on for the whole run?)
- merged crowns can now either pick pieces from any loop or only the current one
- options and variables for the current run should persistent through reloads in a more reliable way
- all types of generated content can be deleted with their own commands
- this might help with long load times if you're reloading the mods
- I say might because I don't know what I'm doing
- don't use it mid-run
- long arms now reaches through walls properly
- improved gamma guts and strong spirit code
- improved crown train support
- crown train features can no longer be forced
As always, please report any bugs or errors you encounter.