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Devlogs

Patch 4

700,000 Mutations
A downloadable mod

I rewrote the whole mod.  A lot of stuff is different, and should hopefully provide a better experience.

Edit four hours later: crown scaling is now n instead of n^2.  That was not intended.


  • merged mutations have been split into two mods, fake mutations.mod.gml and merged mutations.mod.gml
    • merged mutations is the actual content, fake mutations handles all the behind-the-scenes stuff
  • merged crowns have followed the same process as above
  • added button helper.mod.gml
    • button helper adds a random button and lets you scroll when there's too many options


  • mutation and crown generation should be much faster
  • vastly improved the implementation of crowns, they're more accurate and stack better now (thanks Yokin!)
  • a crown that combines all others will always be available in the vault
  • regular crowns are left untouched in case the generation was not in your favor
  • mutations and crowns now have loading screen tips


  • custom options support (included in this download, don't worry about getting it separately)
  • forcing x10 features has been replaced with a slider to scale mutations and crowns from x1 to x10 times their strength
  • mutations can now give a fraction of their effect (rounded up) with a new option
    • if you have a skill that's 1/4th stress, you get 1/4th of stress' firerate boost
  • player HP and ammo are now rounded unless disabled
  • patience-gained skills can now be random instead of inheriting from their parent
  • max pieces for skills and max pieces for crowns are now separate
  • crown of blood's scaling has two modes
    • mode 1: increasing chance of an enemy spawn per floor tile
    • mode 2: running the spawning script <scale> times
  • crown of blood's rad penalty can now be capped at 1
  • new option to make vaults infinite (maybe don't leave it on for the whole run?)
  • merged crowns can now either pick pieces from any loop or only the current one


  • options and variables for the current run should persistent through reloads in a more reliable way
  • all types of generated content can be deleted with their own commands
    • this might help with long load times if you're reloading the mods
    • I say might because I don't know what I'm doing
    • don't use it mid-run
  • long arms now reaches through walls properly
  • improved gamma guts and strong spirit code
  • improved crown train support
  • crown train features can no longer be forced


As always, please report any bugs or errors you encounter.

Files

  • merge (June 14 2020) 43 kB
    Jun 15, 2020
Download 700,000 Mutations
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