Devlogs
Patch Notes – Version 0.22
Release Date: 05/06/26
OVERVIEW
This update focusses on:
- Polishing combat feedback
- Adding “juice” to the game overall.
- Adding animations for visual feedback.
WHAT’S NEW?
- New NPC, the Boy, has been added.
- Daytime is skippable by talking to the Brothel Lady.
LEVEL DESIGN
Updated:
- Buildings have distinct colour indicators and signage.
ART & ENVIRONMENT
Added:
- A new NPC has been added.
- Visual icons for combat status effects.
- New bartender/saloon layout
- New parry animation sequence.
Updated:
- Updated rooster visuals and animations.
GAMEPLAY
Added:
- New NPC, the “Boy” in main level.
- NPC dialogue has been added and interactable.
- Able to “skip” to nighttime by “staying” with the brothel lady.
- Background music and sound feedback on items and combat.
- Added camera clamp and adjusted X mouse sensitivity
- Most attacks inflict status effects.
- Item battle reward; hemorrhage and bleed
- Enemy basic attack; bleed
- Enemy basic attack now has 2 strings!
- Updated VFX sparks: WHITE IS DODGE, RED IS PARRY!
Updated:
- On-boarding screen for combat has been updated.
- Pause menu has been moved from “P” to “Esc”
- VFX lines up with new character animations.
Fixed:
- Fixed QTE button showing up twice
BUG FIXES
Major:
- Spacebar task staying on screen when out of bartender task has been resolved.
- Dialogue glitch fix (closing after No), Re-opens window now to generate next dialogue line.
- Fixed exclamation mark showing up after NPC is gone; BP_Exclamation is now inside of BP_NPC and is toggled off visibly by default. (Enable if characters have dialogue)
KNOWN ISSUES
UI:
- Settings Menu still lacks functionality; this is still a WIP.
- Credits are currently misaligned; this is being fixed.
- Camera clips with investigate tab being cut off.
ART & ENVIRONMENT:
- Some foliage does not have collisions.
COMBAT:
- Animations are still being added.