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Devlogs

version 2.4.0

Textlands
A browser game made in HTML5

v2.4.0

  • Repurposed normal beacons into warning structures that notify the player and flash the MENU map when enemies are detected nearby, especially around farms.
  • Added farmable berry plants. Green γ plants mature into red β plants, then produce berries that can only be collected by nearby grey H harvesters.
  • Enemies now route around obstacles more intelligently, can discover farms and damage berry plants, may search for players who stay in one location too long, and wounded ∑ enemies have a small chance to flee.
  • Renamed Light to Campfire while keeping the same illumination role and ᴧ symbol.
  • Added base detection for sealed areas made from walls, doors, or cave entrances. Being inside a base unlocks workbench crafting.
  • Added workbenches, which unlock beacons, defences, and harvesters when the player is nearby inside a base.
  • Added structure durability. Enemies can damage walls, doors, and structures when attacking them, and defences take damage each time they destroy an enemy.
  • Changed harvester to H and workbench to ≠, added a BASE status marker, and added Show coverage previews for workbenches, beacons, and harvesters.
  • Allowed defences, harvesters, and berry plants to be placed in an outdoor build area around a workbench base. Berry plants now need sunlight outside the base and a harvester in range before turning red.
  • Harvested berries now restore hunger and stored berries are eaten automatically before starvation damage.
  • Improved beacon alerts so messages stay visible longer and farm/base attack areas stay highlighted on the MENU map.
  • Changed enemy priorities so enemies that can see the player attack the player before raiding farms or bases.

Files

  • textlands-windows 251 MB
    28 days ago
  • Textlands-Browser.zip 19 MB
    28 days ago
  • textlands-windows 251 MB
    Version 2.4.0
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