Posted June 03, 2026 by Raildo GameArt
Devlog:
Small updates: I received some feedback, fixed a few bugs, and added some small suggested details.
A small climbing animation has been added when you're hanging on a ledge, and you can now climb up either by pressing the jump button or simply by moving toward the ledge.
I also improved the wall-running angle. Previously, there was only a 15-degree tolerance for running on walls, which caused it to fail quite often. I doubled the tolerance, and now it feels much smoother.
And finally, still being tested, the beam-swinging system: instead of simply jumping off, the player will now need to build momentum by swinging in order to reach the maximum possible distance when leaving a beam.