Devlogs
Prototype Devlog #3
Posted June 13, 2020 by Ptafix
#Prototype #Update
Here are this week’s changes a bit earlier this time as I will participate in the Godot Wild Jam with a friend (and hopefully have something interesting to show!) during the coming week and thus won’t really be able to continue working on this prototype until after that is done.
I focused on getting something for the in-between two raids and there is now a basic roster management screen. I have also added some loot (with a basic power scaling that can be applied to bosses and raiders) to get some progression and a reason to pick a raider over another.
This week’s changes
- Added executables version of the game (untested for Mac & Windows)
- The first raid is done in a small group against weakened bosses
- Raiders and bosses scales with gear level
- Bosses gives loot
- Added a roster management screen (active roster, bench and candidates)
- Can choose the next raid via the roster management screen (only one raid though)
Planned changes
- Raiders traits (faster actions, more powerful, etc.)
- Various improvements to the visuals
Files
generic-raid-healing-experience-linux.zip 15 MB
Version 5
generic-raid-healing-experience-windows.zip 14 MB
Version 5
GRHE.zip 14 MB
Version 5
generic-raid-healing-experience-html5.zip 5 MB
Version 14
generic-raid-healing-experience-linux.zip 15 MB
Version 2
generic-raid-healing-experience-windows.zip 14 MB
Version 2
GRHE.zip 14 MB
Version 2