Posted May 31, 2026 by anzod
This update, I finished up the Seer Forest and also added the new import/export feature, so let me know if that is working properly.
Next update there's a few areas I want to do but we'll see what all I can get done.
I hope you enjoy and let me know of any problems.
Good luck, Adventurers.
Major Changes:
- Added a new function to the AI generated plugins that allows import/export option for save files. This will allow saving the file as a .txt file. These should be usable across platforms (So Mobile -> PC and PC -> Mobile, and MacOS.. I don't know, but probably).
- Added a new small Hideaway & large cave to the Seer Forest with a few new events.
Minor Changes:
- Fixed the wishing well exit placing you in the middle of the water (Thanks to Xiaoyuuu on Discord for reporting it).
- Fixed the accessory shop girl not selling to the player in Aquamarine City (Thanks to Xiaoyuuu on Discord for reporting it).
- Changed the function for one of the game variables so if you previously closed the door in the Nexus cave, it'll be open. The only way to fix this would be a new game but it doesn't have any negative effects, you'll just be able to go back through is all.
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Thanks to Metal on Discord for reporting the following:
- Fixed the Mystic's Cancellation Barrier costing twice the amount it said.
- Fixed the Sanguino's Mana Life Siphon costing twice the amount it said.
- Fixed the Mystic -> Tenebrae skill transfer not transfering the learned skills.
- Fixed the Keldan -> Beastman not transfering learned passives.
- Fixed the Wrapping Winds alpha skill not showing when learned.
- Fixed Third Eye Void skills not doing any damage.
- Fixed the Hertic's Power strikes to now attack twice.
- Fixed Pyromancers not being able to equip general armor.
- Fixed the Sentinel class not being able to use swords.
- Changed the Arcanites skills to use MP instead of TP.
- Fixed the Diviner class's barriers not working.
- Fixed Alchemist's Magical refill ability costing 2x the amount.
- Fixed Sanguino's 'Succumb to Darkness' spells not dealing & restoring HP properly, and increased the cost to use them.
- Fixed Wardens 'Statue' Skill not making you invulverabale.
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- Renamed Life Mana Siphon -> Mana Life Siphon.
- Added a check to the end of the Aquanis Barracks fights to give the option to advance classes.
- Fixed Synstara not being given one of the Magic Pulse spells when recruiting her (Thanks to Xiaoyuuu on Discord for reporting it).
- Removed the invisible walls that were blocking the bridge in the SeaSide Mine. (Thanks to Xiaoyuuu on Discord for reporting it).
- Changed the reward for the Kalista Forest special portal dungeon to a unique book.
- Changed the lantern to now be toggleable and also have an automatic option.
- Changed the Alchemists skills to not lose uses on leveling them up and increased the mana cost of magical refill.
- Changed the Owl summon special attack to be categorized as magic and removed the special category.
- Fixed the Owls spells. Some were missing, some were duplicates, but that's been resolved and I also lowered the levels at which it aquires new spells.
- For Demonfist, doubled the amount that Max HP contributes to the damage formula.
- Changed the locked chest keys to be one time uses.
- Increased the Prince of Darkness' level from 10-20 -> 20-30, slightly increased some stats, added 10% resistance to almost all magic, and added new spells.
- Reduces the cost for Mana Allignment Alpha from 50 -> 30
- Lowered the scaling of some enemy attributes per level.
- The Treant encounter in the Seer forest now properly changes to possibly have more enemies as part of it.
- Fixed the Trickster not drawing up to the card limit if one of the trickster specific cards was drawn (Thanks to Xiaoyuuu on Discord for reporting it).
- Misc. changes